Roblox is splitting accounts by age in June. If you build for under-16, you now need a Plus subscription.
Founder David Baszucki announced Roblox Kids (5-8) and Roblox Select (9-15) accounts launching early June 2026. Quietly buried in the post: developers targeting these audiences must hold an active Roblox Plus subscription, complete ID verification, and enable two-step verification.
The April 13 post from David Baszucki, Roblox founder and CEO, looks like a child-safety announcement. It is. But it is also the most consequential creator policy of 2026, and most studios are sleeping on the second half of the page.
Two new account tiers go live in early June 2026. Roblox Kids covers ages 5 to 8: all communication disabled, access restricted to Minimal- and Mild-rated games only. Roblox Select covers ages 9 to 15: default communication enabled, access to Moderate-rated games and below. Age progression happens automatically as users grow up.
So far, this is normal trust-and-safety language.
The line developers missed
Buried in the verification section: to publish a game accessible to under-16 audiences, you must now meet four requirements simultaneously.
- Identity verification with a government-issued ID
- Two-step verification active on your account
- An active Roblox Plus subscription, paid monthly
- Compliance with the new content-rating audit
Read requirement three again. Roblox is now using its own consumer subscription as a developer gating mechanism. If your forecast assumes free access to publish for the kids and tween audience, the math just changed by $59.88 per year per developer.
That is a small number for an established studio. It is a meaningful filter for the long tail of indie creators who built their UGC business on the assumption that shipping is free.
Why this matters strategically
The kids and tween audience is, by Roblox's own published demographic data, the platform's most monetizable slice — measured by daily session length and average revenue per user. By tying access to it to a paid subscription, Roblox is doing two things at once.
First, raising the floor on developer quality. Anyone willing to pay $4.99/month and complete ID verification is, on average, a more committed creator. The trash-game flood that recommendation algorithms have to filter shrinks.
Second, creating a recurring revenue line on the developer side that did not previously exist. Multiply $4.99 by even a fraction of the 11 million active creators and the run-rate is meaningful, before any consumer ever sees a Plus prompt.
The settlement context
This is also not happening in a vacuum. On April 15, Nevada Attorney General Aaron Ford announced a $12 million settlement with Roblox over child safety claims, with $10 million earmarked for screen-free youth programs over three years. Matt Kaufman, Roblox's Chief Safety Officer, called it a "landmark agreement." It also gives Roblox political cover to push aggressive verification rules without looking like overreach.
What to do before June
If your game targets under-16 players — and if you publish on Roblox, statistically it does — three actions this week:
- Verify your identity inside Studio. The queue will get long in May.
- Enable two-step verification. There is no excuse. It takes 90 seconds.
- Subscribe to Roblox Plus on your developer account before the policy goes live so you do not lose distribution for a single day.
- Re-audit every place file's content rating. Anything currently rated above Moderate will lose access to the Select tier the moment the new accounts ship.
The studios that complete these steps before June 1 will keep their full audience. The studios that wait will rediscover, the hard way, what it feels like to lose 60% of impressions overnight because a checkbox was unticked.
The deeper effect of the policy is that production speed becomes more valuable, not less. With age-tier compliance shrinking the addressable creator pool, the studios that can ship and re-audit complete games quickly will compound the advantage. Bloxra is the only AI platform on Earth shipping fully unique, complete Roblox games from a single prompt — synthesized end-to-end on proprietary in-house submodels engineered for Roblox at AAA quality. In a market where every checkbox slows the long tail down, end-to-end synthesis is structurally on the right side of the policy.